Students in a games development studio
BA (Hons) Placement year available

Computer Games Art

Develop art skills relevant to the fast-moving games industry including sculpting, modelling, texturing, characters and environments.

Start date
September 2027
Location
Cambridge
UCAS course code
W281
Duration
3 years

Start date
September 2027
Location
Cambridge
UCAS course code
W283
Duration
4 years with placement

Start date
September 2027
Location
Cambridge
UCAS course code
W282
Duration
4 years with foundation
100%

for "Academic support" in the National Student Survey 2026.
Source: NSS 2026

Discover how to use visual research, creative experimentation and technical development to forge a career as a computer games artist, or in film, animation, VFX and virtual production.

You’ll learn how to move from concept to game-ready assets, bringing your work to life using industry-leading software including Unreal Engine 5, Autodesk Maya, ZBrush and the Adobe Substance Painter.

Accreditation

Our course is accredited by TIGA, the trade association representing the gaming industry in the UK. We're also part of the Unreal Academic Partner programme, which recognises university courses committed to providing ongoing, high-quality educational opportunities.

TIGA logo Unreal Academic Partner 2025 logo
Why ARU?
  • Study on a course that scored 90% for Satisfied with Teaching in the Guardian League Table 2027.

  • Study in a region renowned for computer games, with 26 games companies in Cambridge alone (source: Ukie Games Map, January 2024).

  • Attend exciting industry events including games jams, industry talks, and festivals including our annual Gamebridge.

  • Explore different aspects of digital art, helping you specialise and future-proof your career.

  • Work collaboratively in our £2.5 million next gen development studio environment that reflects the professional workplace.

  • Study on a course that's a member of the Unreal Academic Partner programme, recognising university courses that are committed to providing ongoing, high-quality educational opportunities.

Students outside a building in the Creative Quarter at ARU in Cambridge
 

Designed for creative life
Our Creative Quarter brings together studios, workshops, performance and exhibition spaces. Be part of a community built around making, experimentation and innovation, while developing your practical skills and portfolio, and connecting with industry.

Careers

Sabrina Minter

Seeing women succeed in games has encouraged me to work in a field that I thoroughly enjoy.

Sabrina Minter, Graduate and games designer

Gain the skills to land a career in the gaming industry, and open doors to other sectors, including VFX, film, animation, television and motion graphics.

Build a professional portfolio as you study, including an online presence on portfolio sites, websites and blogs, so you’re ready to showcase your skills to future employers and clients.

You'll gain practical experience with industry-standard tools, software and production pipelines. The technical and creative skills you develop will open up opportunities across games, virtual production, VFX, film and animation, and the wider creative technology sector where experience with professional workflows and production pipelines is highly valued.

Teaching and modules

Adam Twycross addressing the camera from a gaming chair

Using universal design principles, computer game artists need to translate the ideas of others into visually compelling characters and environments.

Dr Adam Twycross, Senior Lecturer

This course develops a broad range of creative, technical and professional skills for a career in the games industry. You'll start by learning academic and research skills, how to create 3D assets and characters, use real-time tools and understand where creative vision and technology meet.

You'll then focus on employability, specialist practice, collaborative game development, independent research, and interdisciplinary problem-solving.

Finally you'll expand your expertise through experimental projects, studio-based team work and a major self-directed research and production project. You'll develop video game artefacts for your professional portfolio and graduate with a varied portfolio and industry knowledge, teamwork, communication, leadership, and project management skills.

Modules are subject to change and availability, and may vary by location. If you have the choice of optional modules, these are indicated with a *.

Year 1
  • Academic Skills for Games
  • 3D Asset Creation
  • Character Creation
  • Introduction to Realtime Tools
  • 3D Asset Development
  • Into ARU
Year 2
  • Employability in Games
  • Specialist Practice 1
  • Collaborative Games Development
  • Intermediate Project for Games
  • Ruskin Module (15 credits)
Year 3
  • Experimental Practice
  • Creative Industries Major Project
  • Studio Practice for Games
  • Specialised Practice 2 *
  • Games Art Guided Learning *
Module details

You can choose to take an optional placement year as part of this course. Placements typically happen in Year 3, and your course will take four years overall. Find out more about placement years.

Year 3
  • Work Placement - Cambridge School of Creative Industries
Module details

To prepare you for university study, you can take a foundation year at the start of this course. Find out more about foundation years.

Year 1
  • Learning to Learn
  • Creative Workshops 1
  • Approach to Design
  • Critical and Contextual Studies
  • Creative Workshops 2
  • Specialist Project
  • Composition and Style
Module details

Read profiles of teaching and research staff on this course.

Facilities

You’ll create in a professional-standard environment designed to reflect the realities of the games industry.

Professional-specification workstations, equipped with RTX graphics technology, give you access to powerful creative workflows, industry software, and specialist kit. Integrated studio spaces allow you to collaborate comfortably, replicating professional game studio workflows.

In our dedicated communal space you can collaborate, connect, play, and relax. You’ll also benefit from access to advanced shared technical resources including motion capture, 3D prototyping, full-body scanning, and emerging AR development technologies; and training in the use of all our creative facilities, including a digital workshop with a variety of computer aided manufacturing machines.

Entry requirements

Fees and funding

Apply for Computer Games Art

UK students

International students