Amanda is a Lecturer in Computer Games Art with an industry background in indie games as a 3D generalist focused on characters. Her teaching specialities are Digital Sculpting and Modelling pipelines, alongside supervision for Major Projects.
Email: [email protected]
Amanda has previously worked as a remote 3D generalist for an indie studio based in New Zealand, and has joined Anglia Ruskin University in 2023 as a Lecturer in Games Art.
Her software specialties include zBrush, Maya, Substance Painter, Adobe Creative Cloud Suite, and Unreal Engine. Other skill-based specialties include modelling, sculpting, texturing, materials and game engines, as well as game design theory and project management.
Amanda currently teaches on the following modules: