Create animated 3D characters, performances and worlds while building skills for animation, games and real-time production.
in the region for graduates progressing into senior roles.
Source: GOS 2026
Bring characters, performances and digital worlds to life with our BA (Hons) 3D Animation degree. You’ll build core skills in animation, character creation, visual storytelling and 3D production, then explore real-time tools and collaborative workflows used across games and wider creative industries.
Through practical projects, you can develop your own specialism, create distinctive portfolio work and prepare for careers spanning animation, games, virtual production, VFX and digital content.

Designed for creative life
Our Creative Quarter brings together studios, workshops, performance and exhibition spaces. Be part of a community built around making, experimentation and innovation, while developing your practical skills and portfolio, and connecting with industry.
Gain the skills to land a career in the gaming industry, and open doors to other sectors, including VFX, film, animation, television and motion graphics.
Build a professional portfolio as you study, including an online presence on portfolio sites, websites and blogs, so you’re ready to showcase your skills to future employers and clients.
You'll gain practical experience with industry-standard tools, software and production pipelines. The technical and creative skills you develop will open up opportunities across games, virtual production, VFX, film and animation, and the wider creative technology sector where experience with professional workflows and production pipelines is highly valued.
You'll start by building foundations in 3D animation, character creation and visual storytelling.
At the same time, you'll master the essentials of real-time tools and 3D asset creation.
As you progress, you’ll develop specialist interests through collaborative projects and increasingly independent practice, connecting animation with games and real-time production. Studio and experimental work gives you space to test ideas and refine your creative identity.
In your final Major Project, you’ll bring your skills together in an ambitious piece of portfolio work that showcases your strengths and the direction you want to take next.
Modules are subject to change and availability, and may vary by location. If you have the choice of optional modules, these are indicated with a *.
You can choose to take an optional placement year as part of this course. Placements typically happen in Year 3, and your course will take four years overall. Find out more about placement years.
To prepare you for university study, you can take a foundation year at the start of this course. Find out more about foundation years.
Read profiles of teaching and research staff on this course.
Senior Lecturer
Associate Professor
Lecturer
Lecturer
You’ll create in a professional-standard environment designed to reflect the realities of the games industry.
Professional-specification workstations, equipped with RTX graphics technology, give you access to powerful creative workflows, industry software, and specialist kit. Integrated studio spaces allow you to collaborate comfortably, replicating professional game studio workflows.
In our dedicated communal space you can collaborate, connect, play, and relax. You’ll also benefit from access to advanced shared technical resources including motion capture, 3D prototyping, full-body scanning, and emerging AR development technologies; and training in the use of all our creative facilities, including a digital workshop with a variety of computer aided manufacturing machines.