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Dr Cenk Köknar

Senior Lecturer

Faculty:
Faculty of Arts, Humanities, Education and Social Sciences
School:
Cambridge School of Creative Industries
Location:
Cambridge
Areas of Expertise:
Computer games
Research Supervision:
Yes
Courses taught:

Cenk is a Senior Lecturer in Computer Games, and Course Leader for ARU's MA Computer Games Development (Art) and MA Computer Games Development (Computing).

He is a game design scholar and games industry practitioner with an emphasis on gameplay, user experience, and level/content design.

[email protected]

Visit Cenk's website

Visit Cenk's page on itch.io

Background

Cenk has completed a PhD in Arts, Technology, and Emerging Communication with a specialisation in game studies and game design. His PhD dissertation, titled 'Negotiating the Right Way to Play Video Games', was awarded as the best dissertation.

He has five years of professional experience working in industries ranging from defence to simulation to gaming. In addition, Cenk develops experimental games to explore design methods that increase accessibility and critical games that transform social and political issues into interactive narratives.

Research interests

  • User experience design
  • Game studies
  • Applied games
  • Level/content design

Areas of research supervision

See Research Interests above

Qualifications

  • PGCert in Higher Education, University of East London (Fellow of HEA)
  • PhD in Arts, Technology and Emerging Communication, The University of Texas at Dallas
  • MSc in Game Technologies, Middle East Technical University
  • BSc in Electrical and Electronics Engineering, Middle East Technical University

Selected recent publications

Guadagno, R.E., Gonzenbach, V., Puddy, H., Fishwick, P., Kitagawa, M., Urquhart, M., Kesden, M., Suura, K., Hale, B., Koknar, C. and Tran, N., 2021. A Usability Study of Classical Mechanics Education Based on Hybrid Modeling: Implications for Sustainability in Learning. Sustainability, 13(20), p.11225.

Köknar, C., 2019, July. Who is at the center?: designing playful experiences by using player-centered approach. In International Conference on Human-Computer Interaction (pp. 11-21). Springer, Cham.

Koknar, C., 2020. A Review of Bonnie Ruberg's 'Video games have always been queer'.