Faculty:Faculty of Arts, Humanities and Social Sciences
School:Cambridge School of Creative Industries
Areas of Expertise: Computer games
Courses taught: Computer Games Design , Computer Games Technology
Cenk is a Senior Lecturer in Computer Games, and Course Leader for ARU's MA Computer Games Development (Art) and MA Computer Games Development (Computing).
He is a game design scholar and games industry practitioner with an emphasis on gameplay, user experience, and level/content design.
Cenk has completed a PhD in Arts, Technology, and Emerging Communication with a specialisation in game studies and game design. His PhD dissertation, titled 'Negotiating the Right Way to Play Video Games', was awarded as the best dissertation.
He has five years of professional experience working in industries ranging from defence to simulation to gaming. In addition, Cenk develops experimental games to explore design methods that increase accessibility and critical games that transform social and political issues into interactive narratives.
See Research Interests above
Guadagno, R.E., Gonzenbach, V., Puddy, H., Fishwick, P., Kitagawa, M., Urquhart, M., Kesden, M., Suura, K., Hale, B., Koknar, C. and Tran, N., 2021. A Usability Study of Classical Mechanics Education Based on Hybrid Modeling: Implications for Sustainability in Learning. Sustainability, 13(20), p.11225.
Köknar, C., 2019, July. Who is at the center?: designing playful experiences by using player-centered approach. In International Conference on Human-Computer Interaction (pp. 11-21). Springer, Cham.
Koknar, C., 2020. A Review of Bonnie Ruberg's 'Video games have always been queer'.