Faculty:Faculty of Arts, Humanities and Social Sciences
School:Cambridge School of Art
Areas of Expertise: Fine art , Computing and technology
Emily is an award-winning Artist, Creative Technologist, Educator and founder of social enterprise Virtually There Studio. Emily is soon to commence a PhD: “A practice-led inquiry into the use of immersive media to co-create and curate micro-restorative experiences in the healthcare setting” at Cambridge School of Art.
Visit the Virtually There Studio website
View Emily's profile on our Creative Showcase
Based in the Suffolk countryside Emily works to produce exhibitions, experiences and educational opportunities to create positive behaviour change towards the environment and well-being. Education is an area Emily is passionate about, taking an interdisciplinary play-led approach to teaching everything from coding to casting, programming to print.
Emily’s current work explores the global climate crisis and how digital skills can empower artists.
Emily currently teaches on the following modules:
Godden, E., 2018. 'Handle with care: synthesising the sonic content of paintings by Thomas Gainsborough'. Essay for artists' book RE:PRINT, edited by Dr Veronique Chance and Duncan Ganley, Marmalade Publishers of Visual Theory
Godden, E., 2016: 'Application of virtual reality to heritage and wellbeing'. Transforming People to Transform Museums: Nurturing a Culture of Change conference
2017, Space to breathe, Somerset House, London
2016, SPILL Festival of Performance, Ipswich
2016, What is the future of art? Tate Modern, London
2016, Arcade, Firstsite, Colchester
2015, Eye Want Change, Tate Britain, London