Person using a digital pen to work on an angled computer screen
BA (Hons)

Visual Effects

Develop your skills for roles in the visual effects and video game industries, including technical artist, procedural content creator and technical director.

Start date
September 2026
Location
Chelmsford
Duration
3 years
UCAS course code
I700

Start date
September 2026
Location
Chelmsford
Duration
4 years with foundation
UCAS course code
I702

Start date
September 2026
Location
Chelmsford
Duration
4 years with placement
UCAS course code
I701
1st

in the East of England for undergraduates employed as managers, directors or senior officials.

Source: GOS 2025

Become an artist skilled in the latest procedural 3D techniques, able to work alongside programmers, developers and other artists.

As well as exploring key areas of working with VFX and computer graphics, you'll keep up to date with the latest techniques and trends. We'll also help you identify the supporting skills and knowledge you’ll need to succeed in the creative industries.

Why ARU?
  • Become skilled in the latest procedural 3D techniques, able to work alongside programmers, developers and other artists.

  • Study in the heart of Essex, with its 25 games companies including Midas Interactive, Ghostlight and Elephant Games (source: ukie.org.uk).

  • Attend industry events including games jams, talks, conferences and festivals like our annual Gamebridge.

  • Work in a development studio environment collaborating with others to prepare for professional life.

  • Build a portfolio to showcase your skills to future employers and clients.

  • Find placements and solve live briefs through our links with tech giants like Sony, Jagex and Frontier.

Logo: THE Awards 2023
 

Study at an award-winning university

We were named Times Higher Education University of the Year 2023. We've also been awarded a Gold rating in the Teaching Excellence Framework – a reflection of the outstanding education we offer our students.

Careers

Develop the latest skills and knowledge for a career in 3D content creation – and get the support you need to grow into a confident graduate with a commitment to lifelong learning.

Using a range of specialist software and tools can support career opportunities in visual effects and games, as well as content-creation fields such as synthetic data, machine learning, XR, and architecture

By tackling a variety of live VFX briefs, you’ll discover creative ways to use your knowledge and skillset.

You'll also build a strong portfolio of work to showcase your skills and specialisms to future employers.

Teaching and modules

Your modules in Years 1 and 2 cover production strategies and the basic concepts of procedural content creation.

You'll explore world building and procedural modelling, developing visual effects for films and real-time platforms, and building tools to generate worlds in-engine with believable lighting and shading.

Meanwhile, your final year sees you bring together all your skills and knowledge for your Major Project – individually or as part of a team.

Modules are subject to change and availability, and may vary by location. If you have the choice of optional modules, these are indicated with a *.

Year 1
  • Introduction to 3D Art
  • Introduction to Procedural Content Creation
  • Introduction to Realtime Procedural Content Creation
  • Materials and Texturing Techniques
  • Into ARU
Year 2
  • Advanced Procedural Content Creation
  • Digital Practice for Technical Art
  • Realtime VFX Techniques
Year 3
  • Major Project
Module details

To prepare you for university study, you can take a foundation year at the start of this course. Find out more about foundation years.

Year 1
  • Interactive Learning Skills and Communication
  • Information and Communication Technology
  • Creative Workshops 1
  • Approach to Design
  • Critical and Contextual Studies
  • Creative Workshops 2
  • Specialist Project
  • Composition and Style
Module details

You can choose to take an optional placement year as part of this course. Placements typically happen in Year 3, and your course will take four years overall. Find out more about placement years.

Year 3
  • Work Placement - Cambridge School of Creative Industries
Module details

Read profiles of teaching and research staff on this course.

Facilities

Work with state-of-the-art workstation PCs, using software and tools such as SideFX Houdini, Blender, Autodesk Maya, Unreal Engine 4, Pixologic ZBrush and Substance. 

You'll also have the chance to work with equipment including Wacom creative pen tablets to assist with digital painting and texturing; VR headsets; and a 16-camera motion capture system.

Our students have access to all our creative facilities, which include a TV studio, theatre, and recording studios. Full training is provided.

Entry requirements

Fees and funding

Apply for Visual Effects

Register your interest