Ian Brown

Senior Lecturer Practitioner

Faculty:Faculty of Arts, Humanities, Education and Social Sciences

School:Cambridge School of Creative Industries

Location: Cambridge

Areas of Expertise: Computing and technology

Research Supervision:Yes

Courses taught: Computer Games Development (Art), Computer Games Development (Computing), Computer Games Technology, Computer Science

Ian is Course Leader for ARU's MA Computer Games Development (Art) degree. He has experience working as a software engineer, team leader, software architect and trainer in financial software, internet retail, web services and game development companies.

[email protected]

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Ian has over 30 years' programming experience, with a wide range of languages and hardware ranging from the TRS-80 to the Xbox 360 and modern PC.

His career started in financial IT, developing trading software for the Bank of Tokyo-Mitsubishi. He also acted as in-house trainer for graduate employees, teaching both the software and programming techniques.

Since then, Ian worked for several independent start-up companies before starting his own games studio in 2011. His company has published two games for the iPad built with the Unity game engine and C#. Ian brings this experience directly to his teaching on our Computer Gaming Technology degree.

Research interests

  • Artificial intelligence and knowledge representation for valuation and negotiation
  • Procedural generation of game environments and content
  • Gamification of teaching and learning
  • Metrics analysis techniques for improving game design

Ian is a member of our Sound And Game Engineering Research Group.

Find out more about our Computer Science PhD or our Sound Engineering PhD.


  • MSc Information Technology (Management Information Systems), Cranfield University
  • BSc Astronomy and Astrophysics, University of St Andrews

Memberships, editorial boards

  • Fellow, the Higher Education Academy

Research grants, consultancy, knowledge exchange

  • Joint founder and director of Eidolon Studios Ltd, developing games for mobile and desktop platforms and middleware for the Unity game engine