Chris Holt

Learning Technologist for Simulation-based Learning

Chris is a Learning Technologist for Simulation-based Learning at Anglia Ruskin University, working at the intersection of creative technology, digital media and experiential learning. With an extensive background in the commercial creative industries, he brings a broad range of experience spanning 3D animation, CGI, game development, documentary production and visual communication. His work focuses on applying creative and emerging technologies to education, exploring how 3D visualisation, interactive environments and immersive media can create engaging, realistic and meaningful learning experiences. He is particularly interested in bridging the gap between creative industry practice and higher education, bringing professional production techniques and new technologies into the development of innovative teaching and learning resources.

Location:
Peterborough
Areas of Expertise:
Animation , Video
Background

His career has spanned a broad range of creative and technical disciplines within the commercial sector, including game development, television advertising, animation, documentary production and corporate communications.

He has contributed to game development projects for Sony Computer Entertainment and THQ, worked on animated character production for television advertising, and produced a variety of commercial animation, documentary and video projects. His experience also includes the development of learning and training animations, using visual storytelling and animation to communicate complex information, demonstrate processes and support professional development.

Alongside production work, he has extensive experience training professional clients in 3D software and workflows, particularly within manufacturing, product development and visualisation. He has also lectured at Norwich School of Art and Design on the Game Asset Development course.

This combination of commercial production, technical training and teaching experience informs his current work at Anglia Ruskin University, where he applies creative industry knowledge to the development of digital learning resources, interactive simulations and immersive educational experiences.

Research interests

His interests centre on the evolving relationship between creative technologies, digital media and experiential learning, particularly the opportunities emerging technologies present for higher education.
Areas of particular interest include:

  • 3D reconstruction and Gaussian Splatting: Exploring new methods of capturing and recreating real-world environments for immersive and interactive applications.
  • Photogrammetry and spatial capture: Investigating workflows for translating physical spaces and objects into detailed digital assets.
  • Immersive and experiential learning: Exploring how interactive 3D environments and simulation can support practical, scenario-based learning.
  • Real-time 3D technologies: Investigating the application of game engines and interactive technologies beyond traditional entertainment.
  • Digital storytelling and visual communication: Exploring how animation, video and interactive media can communicate complex subjects and enhance learning.
  • Emerging educational technologies: Understanding how developments in spatial computing, virtual environments and digital simulation might shape future approaches to teaching and learning.

He is particularly interested in the potential for combining real-world capture, 3D visualisation and interactive technologies to create accessible, realistic and engaging digital learning experiences.

 

Areas of expertise
  • 3D animation, modelling and CGI.
  • Game asset development and real-time 3D environments.
  • Creative direction and visual storytelling.
  • Character animation and development.
  • Documentary and commercial video production.
  • Learning, training and educational animation.
  • Photogrammetry, 3D scanning and Gaussian Splatting.
  • Immersive media and interactive simulation.
  • Digital visualisation and technical communication.
  • Professional 3D software training and workflow development.
  • Video editing, compositing and post-production.
Teaching

Chris's teaching experience spans both higher education and professional industry training. He has lectured at Norwich School of Art and Design on the Game Asset Development course, introducing students to the creative and technical processes involved in developing assets for interactive environments.

Within the commercial sector, he has trained numerous professional clients in 3D software and production workflows, primarily within manufacturing, product visualisation and design. This has involved adapting technical instruction to different levels of experience and helping individuals and organisations integrate 3D tools into their working practices.

At Anglia Ruskin University, he works collaboratively with academic colleagues to support the development of digital teaching resources and immersive learning experiences. He is particularly interested in how creative technologies, interactive simulation and visual storytelling can support experiential learning, allowing students to engage with realistic scenarios, explore complex situations and develop practical understanding within a safe, controlled environment.