Chris is a Learning Technologist for Simulation-based Learning at Anglia Ruskin University, working at the intersection of creative technology, digital media and experiential learning. With an extensive background in the commercial creative industries, he brings a broad range of experience spanning 3D animation, CGI, game development, documentary production and visual communication. His work focuses on applying creative and emerging technologies to education, exploring how 3D visualisation, interactive environments and immersive media can create engaging, realistic and meaningful learning experiences. He is particularly interested in bridging the gap between creative industry practice and higher education, bringing professional production techniques and new technologies into the development of innovative teaching and learning resources.
His career has spanned a broad range of creative and technical disciplines within the commercial sector, including game development, television advertising, animation, documentary production and corporate communications.
He has contributed to game development projects for Sony Computer Entertainment and THQ, worked on animated character production for television advertising, and produced a variety of commercial animation, documentary and video projects. His experience also includes the development of learning and training animations, using visual storytelling and animation to communicate complex information, demonstrate processes and support professional development.
Alongside production work, he has extensive experience training professional clients in 3D software and workflows, particularly within manufacturing, product development and visualisation. He has also lectured at Norwich School of Art and Design on the Game Asset Development course.
This combination of commercial production, technical training and teaching experience informs his current work at Anglia Ruskin University, where he applies creative industry knowledge to the development of digital learning resources, interactive simulations and immersive educational experiences.
His interests centre on the evolving relationship between creative technologies, digital media and experiential learning, particularly the opportunities emerging technologies present for higher education.
Areas of particular interest include:
He is particularly interested in the potential for combining real-world capture, 3D visualisation and interactive technologies to create accessible, realistic and engaging digital learning experiences.
Chris's teaching experience spans both higher education and professional industry training. He has lectured at Norwich School of Art and Design on the Game Asset Development course, introducing students to the creative and technical processes involved in developing assets for interactive environments.
Within the commercial sector, he has trained numerous professional clients in 3D software and production workflows, primarily within manufacturing, product visualisation and design. This has involved adapting technical instruction to different levels of experience and helping individuals and organisations integrate 3D tools into their working practices.
At Anglia Ruskin University, he works collaboratively with academic colleagues to support the development of digital teaching resources and immersive learning experiences. He is particularly interested in how creative technologies, interactive simulation and visual storytelling can support experiential learning, allowing students to engage with realistic scenarios, explore complex situations and develop practical understanding within a safe, controlled environment.